Digital health and E-health sound great, what exactly are they? How do you conceptualise gamification for healthy behaviour change? What are apps for health? Want to find out about gamified interventions?
This presentation will introduce the main ingredients for a successful implementation of game mechanics (gamification) in e-health interventions intended for health-related behaviour and lifestyle modifications and for use in e-psychiatry, drawing on the best current research evidence in this domain, with some illustrative examples of games and toy gadgets.
Lecture begins at 7pm
Lecture concludes at 8pm
The lecture will be followed by networking, finger buffet, tea and coffee.
Professor Maged Boulos’s bio is available here.
Further information about the event can be found here.